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Character Artist

CRASH LANDING
March 2019 - May 2019
Crash Landing is a sci-fi shooter game.
It was developed in Unity by a team of six people.
My roles were hard-surface modeler, UI designer, and concept artist.
Crash Landing: Text
SPACESHIP PROPS
I created and UV unwrapped my models in Maya.
The textures were created by a teammate.
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Crash Landing: Gallery

Crash Landing: Work
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