top of page
menu background.png

CRASH LANDING

March 2019 - May 2019

Crash Landing is a sci-fi shooter game.

It was developed in Unity by a team of six people.

My roles were hard-surface modeler, UI designer, and concept artist.

Crash Landing: Text

SPACESHIP PROPS

I created and UV unwrapped my models in Maya.

The textures were created by a teammate.

Level 1

Level 1

Level 1

Level 1

Level 2

Level 2

Level1

Level1

Crash Landing: Gallery
Crash Landing: Work
bottom of page